Hacking on icculus.org/quake3
Source code is a beatiful thing, kudos to Id software for releasing their Quake 3 code once more, and kudos to the people at icculus.org which are really getting the Quake 3 code into shape, they have made many improments along the way:
In the process of adding the new ivo template, I encountered a hardcoded value which turned into a bug while adding the new ivo template, which I fixed along the way. I also noticed a suboptimal for loop which I optimized.
Patches:
fix-hardcoded-custom-ivo-template
add-very-high-quality-ivo-template
optimize-graphicsoptions-checkconfig
Binary:
Quake 3 1.33 r386 i686
- AMD64 support
- FreeBSD support
- SDL for cross-platforminess
- OpenAL sound
In the process of adding the new ivo template, I encountered a hardcoded value which turned into a bug while adding the new ivo template, which I fixed along the way. I also noticed a suboptimal for loop which I optimized.
Patches:
fix-hardcoded-custom-ivo-template
add-very-high-quality-ivo-template
optimize-graphicsoptions-checkconfig
Binary:
Quake 3 1.33 r386 i686
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